Tower Blast!
Spin the tower. Fill the ring. Feel the blast.
A puzzle tower that turns around you. No levels, no timers — just you, the tower, and one more run.
A two-person studio building mobile puzzles today, connected multiplayer worlds tomorrow, and PC simulators after that.
See our gamesSpin the tower. Fill the ring. Feel the blast.
A puzzle tower that turns around you. No levels, no timers — just you, the tower, and one more run.
Our games quietly work in your favor. The best system is the one you never notice.
Read howScalable, server-authoritative, architected to last — even when it's just a puzzle.
Read howHand-tuned animation and art with a style you recognize at a glance.
Read howWe're starting where feel matters most: mobile puzzle games you can sink into for five minutes or an evening. Small scope, real polish.
Then we bring people in. Multiplayer casual games built on serious netcode — real-time, fair, and smooth enough that you never think about the network at all.
And further out: PC simulator games. Deep systems, honest mechanics, the same engineering backbone — at desktop scale.
Different genres, one constant: strong architecture, calm surface.
Pastel, snow, sunset, space, volcano, ink — one run can travel through all of them without cutting away.
Read 6 minWe removed the map, kept the tower, and found the loop hiding in plain sight.
Read 5 minFor a tiny team, clean architecture is not ceremony. It is how tomorrow stays affordable.
Read 7 minÖmür builds everything you never see: multiplayer netcode, backend architecture, and difficulty systems that respect the player's time. The working rule: if the player can feel the machinery, it isn't finished.
Deniz makes everything you actually see: 3D art, animation, and the game's visual character — built in Blender, Unity, and Photoshop, aiming for a style you recognize at a glance.